Completing all house upgrades has been removed as a requirement to start the Grandpa's Shed quest line. Evelyn wants to surprise her husband with a gift. I apologize for the inconvenience, but this change is necessary for the long run of SVE. Yep. (And of course all the mods required to run SVE). This mod adds 27 new NPCs, 50 locations, 260 character events, 27 fish, reimagined vanilla areas, two farm maps, a reimagined world map reflecting all changes, new music, questlines, objects, crops, festivals, and many miscellaneous additions! Welcome to the Stardew Valley Expanded Wiki! Fixed an issue where Andy mentioned Joja mart in his 4 heart event after Community Center completion. Fixed an issue where ??? Fixed an issue where Aurora Vineyard shop tile didn't cover all of Morris' home desk. Swapped Olivia's 6 heart and 8 heart events. Fixed an issue where Lewis's special order (Grandpa's Farm quest) had a time limit. Added "Harder Building Construction" as a configurable addition (default = false). Players couldn't rearrange artifacts in the museum. This shard glows with an otherworldly blue light. Log in to view your list of favourite games. Increased sea shell spawns at Fable Reef. Remastered the old community garden, which only takes effect if players haven't yet unlocked the garden space. Fixed an issue where players could place objects on Robin's spot where she works on farmhouse upgrades (IF2R and GF). Doesn't reflect if already obtained. Added "minor" adjustments to the backwoods map. When you first start playing Stardew Valley, learning who is who can be a bit of a task, especially when it comes to characters like Linus, who doesn't live in the main areas of Pelican Town.. if players took the Joja route. Added lighting bloom to the canopy trees on IF2R, Lost Woods, Sprite Spring (+ added nebula effects), and Forest West. Fixed an issue where players would replace the IF2R FTM pack with the default SVE pack when updating SVE. Fixed an issue where players could clip into Andy's trellis crops. Gave Lance a birthday, but it's hidden on the calendar unless married. Removed a couple static trees from the Mountain map. 10-05-2020: Fixed an issue where spouse activities on IF2R were glitched. Susan's 10 heart event added odd crafting requirements for some objects. Added a town shortcut near the IF2R shed. Added schedules and dialogues to many adventurer NPCs. Fixed an issue where players couldn't complete the monster eradication void spirit goal if they had completed Krobus' 10 heart questline. Added three foragables called "Void Soul", "Swirl Stone", and "Dewdrop Berry". Added a new configuration for Grandpa's Farm called "Remove Grass Stretch". Revamped ??? Fixed a couple compatibility issues with other mods. Added Winter Star festival dialogue for Morris. Redesigned the doghouse on Immersive Farm 2 Remastered - matching the farmhouse. These tracks play in new locations and cutscenes involving new characters. Player shadows now clip less into Shearwater Bridge when fishing. Players must Install the SVE edition of NPC Map Locations. Fixed the ambient sound effects in Morris' event when it was raining. Special orders from SVE characters now display their emoji icons on the special orders bulletin. Fixed an issue where Harvey's 10 heart event at the railroad froze. Designed new waterfall sprites and animations. Simply entering the building upon removing the gated debris is now the only requirement. Fixed an issue where the SMAPI console reported incorrect tilesheet orders for several maps. If SVE isn't your thing then I recommend expanded access maps. Fixed an issue where some players couldn't fix Grandpa's Shed despite completing the questline. The winter star festival froze if Alex was the players secret Santa. The powerful open-source mod manager from Nexus Mods. Secret note 25 is now obtainable through a different method that involves a new event with ???. Pierre's stand wasn't illuminated at the moonlight jellies festival. Farmhands can now see SVE characters at festivals and marry them without crashing. Fixed an issue where some players couldn't purchase the Joja land expansion deed for Grandpa's Farm. Added new forage locations and rebalanced several. Updated the included Custom Music framework. Fixed an issue where out of season forage would hang around the beginning of the new season. Added new egg locations that rotate every year for the egg festival. Added new end game weapons, purchased from new vendors. Added a new monster to the Crimson Badlands. Grammar and style checked location strings and spouse perfection dialogue. Fixed a bug where Alesia had a double in the Adventurer Guild. -Abigail, Maru, and Vincent got stuck during the egg hunt. Community Founders: Write a good and paragraph-length description for your welcome section about your topic. 10-18-2020: Added a custom prop to Leah's vanilla 8 heart event and adjusted pathing. Recipes - Stardew Valley Wiki There are two major types of quests, story quests and Help Wanted quests. Also fixed a bug where debris spawned on the ladders and players could place furniture/objects on them. Increased corrupt ghost health (335 hp > 1250 hp), damage (55 att > 70 att), and void pebbles dropped when defeated (1 > 2). Nothing to see here :). It's recommended players uninstall TMXLoader, PyTK, and Custom Music if no other installed mods require them. Fixed an issue where players could walk out of bounds in town east. Added new portraits and sprites for the Wizard. Fixed an issue where players couldn't fill their watering can at calico desert. Fixed a glitch during Morris' event where the player could see the void on the bottom of the screen. Players are no longer placed in the crossroad when entering from the south. Farm computers will now detect crops planted at the old community garden and grandpa's shed. Changed the timeframe where Robin offers to build ??? Slightly increased critical hit rate. Fixed an issue where the farm computer didn't detect objects outside the farm. More cave golems now spawn in the Highland Caverns if players completed Krobus' 10 heart questline. Added a small event that is triggered immediately when the player enters the Lost Woods map. Fixed an issue where mushrooms would spawn on the beach when players were using the IF2R FTM pack. Players can now sleep in the bed of whoever they're dating, engaged, or married to. Changed Apophis' monster design and behavior. Some people might be anxious to meet the new farmer. Fixed an issue where Cassandra clipped into Kent during his adventure guild schedule. You will need to seek permission from, You are not allowed to upload this file to other sites under any circumstances, You must get permission from me before you are allowed to modify my files to improve it, You are not allowed to convert this file to work on other games under any circumstances, You must get permission from me before you are allowed to use any of the assets in this file, Asset use permission in mods/files that are being sold, You are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms, Asset use permission in mods/files that earn donation points, You are not allowed to earn Donation Points for your mods if they use my assets, Stardew Valley Expanded - German (aktuell), (Spolszczenie) Stardew Valley Expanded - Polski, Stardew Valley Expanded immersive farm 2 - Deutsch, Stardew Valley Expanded (i18n) - Chinese Simplified, Stardew Valley Expanded - Bahasa Indonesia, Stardew Valley Expanded Spanish (Abandonado), Stardew Valley Expanded-image translation-Chinese, Stardew Valley Expanded - Portugues - 1.13.16, Stardew Valley Expanded - Turkce - ESKI - Versiyon 1.10.7, Stardew Valley Expanded for Spanish - ABANDONADA. Players can now refill their watering cans at Marnie's crop field. Fixed an issue where monsters, forage, and objects wouldn't spawn if players weren't using the standard farm. Heavily reduced the buy price of the tempered galaxy weapons sold by Castle Village adventurers. Added Victor and Sophia to the intervention events. Added 3 new fish: 'King Salmon', 'Frog', and 'Razor Trout'. Can you learn to live off the land and turn these overgrown fields into a thriving home? Andy now likes blackberries and loves blackberry cobbler. (I made a Twitter account! The number of [Monster] in the local caves have made mining dangerous for other people, not me! Fixed an issue where Apples' icon didn't show up on the map if rooming with the player and NPC Map Locations was installed. Fixed a bug where the ice festival displayed spring tiles. Added another optional download called "No Mature Events". - Removed the "IF2RShed" map. Fixed an issue where Apples' became a roommate option upon seeing their 10 heart part 2 instead of part 3. Fixed an issue where one-time object spawns could reappear when updating SVE. Fixed an issue where players could start the movie theater project before seeing Morris' 8 heart event. Fixed an issue where Apples was missing summit dialogue. Over 300 locational messages have been rewritten. They will be released soon. Explore their home to find out! Added a shortcut to the character ?? Gus' schedule on Tuesdays has been changed. Fixed an issue where FlashShifter had no determination. Static fences now properly display snow when Seasonl Edits = "true" (default). Fixed an issue where Abigail was covered by a bush when playing her flute at the mountain. There's no effect if players have already completed them. A, There's an old mine shaft in the mountains north of town. Follow me for sneak peeks and updates. Players can now walk behind Marlon's counter in the Adventurer Guild to gift/speak to him. They're now considered a good "in-between" weapon with impressive defensive stats (defense attributes on weapons now work in SDV 1.5). 10-05-2020: Fixed an issue where Isaac clipped into Drake in the adventurer guild building. Added i18n translation compatibility for all decorations, crops, weapons, fish, and objects added by SVE (JA folder). 09-16-2020: Fixed a bug where snow and leaves wouldn't display on outdoor objects. Fixed an issue where Lewis tried walking to the summit before it was unlocked. Made Highland Mushroom mobs blue during the winter season instead of grey. You've been promised a substantial reward if you're successful. Ingredients | Stardew Valley Expanded Egg Hunt Map Esca assisted me in updating the custom forage locations to the new FTM framework. Added movie theater marriage dialogue for Claire. Minecart in the IF2R farm cave is now functional. Fixed a small glitch where Marlon's heart emote, upon being gifted at the adventurer guild, clipped into a sword on the wall. Fixed an issue where trees and debris could spawn behind Marnie's Shed on Grandpa's Farm. Fixed an issue where players couldn't return to Blue Moon Vineyard from the night market. Added beach portraits and sprites for Claire. It's an amazing mod for Stardew Valley players to sink their teeth . Table of contents. Schedule During Spring, Alex exits his home at 8am unless it is raining. ??? For help, contact the author or post it on their page. Juice must be collected from Keg while quest is active. (Uploaded a quick hot fix for the IF2R horse warp issue). This. Fixed an issue where the Starblue Valley XNB files were present as the default [ALL] tilesheets. Fixed an issue where Gunther wasn't spawning correctly behind his counter. This adds flawless compatibility with other mods that also add custom fish. It can be started once players have the skull key and rusty key in possession (instead of reaching perfection). Made an official trailer for Stardew Valley Expanded: https://www.youtube.com/watch?v=yxRwU0mNZDI. MinPDnim 1 yr. ago. !If players are updating SVE from an old previous version, you MUST remove the [ALL] SVE folder from your mod directory!!! Fixed a graphical glitch in deep cave (IF2R). Gathering counter works with Crab Pots and Garbage Cans. Fixed an issue where Joja workers clipped into Clint's fence during the mine cart repair cutscene. All SVE folders must be removed from the mods directory. Crimson Badlands and the refurbished Community Center interior have received huge overhauls. Removed numerous false dependency entries in the SVE manifest. Sophia now shows more affection to players in her 10 heart event. Added a new marriage schedule and marriage dialogues for Claire once players have seen her 14 heart event. typing "world_bushreset" in the SMAPI console is recommended on current SVE saves. (I just finished all of Victor's schedules and dialogue. You've inherited your grandfather's old farm plot in Stardew Valley. Fixed an issue where the Custom NPC Exclusions framework wasn't set as a dependency for SVE. 10-16-2020: Fixed an issue where fall leaves rendered during winter. Susan no longer occupies the same space as Leah at the summit. Adjusted Victor's portrait shading to match ConcernedApe's shading style. Fixed an issue where players got stuck in some instances during Willy's king salmon cutscene. Fixed an issue where Andy's 6 heart event and Marlon's graveyard event would trigger when it wasn't raining. To complete an Item Delivery quest, the player must hand the item to the requestor. Can you learn to live off the land and turn these overgrown fields into a thriving home? Added one new map: "Deep Cave". Not Necessary, but the mod is meaningless without it. 10-21-2020: Fixed an issue where players couldn't trigger Sophia's 12 heart event. Redesigned the dirt crop field configurations for IF2R. Alex is a villager who lives in the house southeast of Pierre's General Store. Fixed an issue where forage could spawn in out of bound areas at Cindersap Forest. Lowered the opacity of building shadows during winter (made some buildings look like they were floating). Fixed an issue where players couldn't catch fish from the More Fish mod. Fixed an issue where forage didn't spawn at Blue Moon Vineyard due to an incorrect namespace. on Grandpa's Farm, making it easier to start the questline. Fixed an issue where NPCs could get to Grampleton Fields, which was the cause of NPCs schedules bugging out. These characters have limited schedules and dialogue. Fixed an issue where several NPCs got stuck by Leah's house if players completed the community shortcuts upgrade. (Framework Mod) SMAPI is required for any of this to work. Solved - Stardew Valley Expanded Mod won't work [Help?] Stardew Valley Expanded (SVE) player warnings if updating to 1.11 !!! Fixed many "HasSeenEvent" syntax issues in SVE's code. Kent will now gaze at Blue Moon Vineyard on the Adventurer's Guild dock and take hikes up the summit on Mondays and Wednesdays. Fixed an issue where players couldn't get new drops from monsters if the 'stronger monster' configuration was set to true. Note: Jas, Vincent, Krobus, the Dwarf, and the player's spouse will never make Delivery requests. Fixed an issue where some players weren't able to trigger Robin's shed questline event on Grandpa's Farm. Fixed an issue where Jodi talked about Kent returning during Community Day before year 2. Fixed a bug where there were two Marlon's in the Adventurer Guild. Krobus events can no longer be triggered on Fridays. Added my seasonal Starblue Valley touches to the SBV download folder! Fixed an issue where Victor and Olivia didn't return home and did really weird things like sleeping in the saloon or hanging out at the park at 1:00am. Fixed an issue where the Galdoran relationship icon wasn't correctly recolored. Added 38 new events. (Framework Mod) Prevents certain NPC actions. There is an unimplemented quest reward in, If you complete Jodi's Request and talk to, Once the Dark Talisman quest appears in the Journal, visiting Krobus will make the quest disappear from the journal. Removed the Harvest Goddess compatibility patch. Fixed an issue where Lance didn't have end dialogue for his 10 heart event. Fixed an issue where the Dewdrop Berry's namespace was replaced with its item description. Added many new dialogue lines for the Wizard. 09-29-2020: Fixed several miscellaneous map glitches. Organized the SVE TMXL folder structure and references in the content.json. Decreased Galaxy Hammer defense bonus (15 > 10). Secret notes #18, #19, and #20 now show correct images, allowing players to solve the riddles. Fixed SMAPI reporting missing sprite spring aquarium data. Only triggerable if players have donated 60 artifacts to Gunther, but have yet to enter the sewer. Fixed a small tiling error with the mountain minecart configuration that clashed with some recolor mods. Chicken eggs can be of any size and color. Fixed an issue where NPC Map Locations reported unknown locations in the SMAPI console. Reduced the idle/awkward pauses. (Requires SVE - Furry Conversion Patch as well), Obligatorio(con todos los requerimientos del mod), Hard requirement - SMAPI will give dialogue writing errors if this is not installed, You also need all the required mods found on SVE's page. (This large and substantial content update fills you with determination). Fixed Victor's dialogue during the Stardew Fair. Extended the entrance in the desert railway to the Crimson Badlands. Extended a tile near the bridge on Grandpa's Farm, enabling players to place three sheds adjacent to each other. Replacing the town.xnb is still a requirement when watching the intro cut scene (or else bushes in town do not spawn correctly). The vanilla Marlon, Gunther, and Morris would sometimes show up at the cinema when players invited their SVE counterparts to the movies, causing a duplicate of themselves. Altered the tree shadow tiles in the south west corner of Cindersap Forest. Added winter grass map properties to all exterior locations. It must be spring or summer. He will now visit the community garden, write in his journal in his house, check the community kegs, visit the summit, visit a "certain grave", etc. Stardew Valley Expanded Immersive Farm forest clearing entrance Near the Mushroom/Bat Cave, a hidden ladder leads to a forest clearing. Added a portrait for the travelling cart merchant. Removed iridium sprinklers from Sophia's ledger. If you want to become a farmer, you have to start with the basics. Added portraits to several location messages, such as when the player pets Dusty. Grammar and style checked Grandpa's Shed questline. 09-14-2020: Fixed a bug where players could place objects in the ruined shed, which vanish when the shed's repaired. They're kept track of in the quest journal, which can be brought up by clicking the exclamation point icon at the bottom of the date/time display in the upper right of the screen, or by using the hotkey F. Quests are listed in the journal by title, and each quest can be expanded to read the text and requirements for completion. Fixed a clipping issue with Kent's schedule in Pelican Town. Overhauled Marlon's schedule. Can you believe that!?). Further adjusted prices in "certain shops". We currently have 1,574 articles about the country-life RPG developed by ConcernedApe. Fixed an issue where Susan's Thursday schedule wasn't spaced out correctly. Added hardwood fences to the static fences reskin. Lewis will now judge Sophia's, Susan's, and Andy's grange displays at the Stardew Valley Fair. Changed how the Jenkin's Residence casts shadows. (I have now started full development on the new characters). Fixed an issue on IF2R where the "big tree" to the right of the "water cave" would be cut in half. Fixed an issue where dulse seaweed couldn't be caught in the ocean at Blue Moon Vineyard. Fixed a bug where players couldn't dance with SVE characters. The world map reflects this change. Fixed a scheduling issue where the Wizard and Morgan walked around Fable Reef instead of leaving the Wizard's Basement like normal people. Rearranged warp categories. Removed a cherry blossom tree and grave stones from ???. Further balanced Gunther's reward to players after donating 60 artifacts to the museum. The fish section on the SVE descriptions page details how to catch them. 10-19-2020: Fixed an issue where Emily and Haley's schedule additions (1 day out of the season) didn't revert if players married Sophia. Fixed an issue where tidepools weren't passable during the moonlight jellies festival and night market. IMPORTANT NOTES: Json Assets and Space Core are now required frameworks for SVE. Mail, after triggering the cutscene by entering the, Interact with the bush to the right of the playground in. Fixed a layering issue where Gus' couch clipped into him. Players must now be level 8 fishing to encounter the ??? Added a unique letter design to the player's invitation in Claire's 14 heart event. George no longer hangs out behind his trash can during summer (in front of house now). Added 20 new letters! Most of these messages are present in the Jenkins' Residence. Nerfed void eel spawn rate (20% > 10%) and sell price (1,250g > 1,050g). Fixed an issue where static plants in the IF2R greenhouse would clip into fruit trees. Krobus is no longer referred to as a "he/him" and instead "they/them" in SVE dialogue. Added additional installation instructions in the ReadMe when updating SVE. Players must type world_bushreset in their SMAPI console for this change to take effect. Fixed an issue where players couldn't dig up artifacts at the old community garden. You have three days to catch. Fixed an issue where the game would close out due to a "stack overflow exception" when players completed the community center and went to sleep.
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