They consume 10 oxygen per second underwater. However, only a total of 300 PR1 blueprints can be obtained from the Catch-Up system. 0.1 ) Regular nodes give XP comparable to main story 6-3, despite the enemies being 20 levels higher. We would like to show you a description here but the site won't allow us. 1 + This will be explored in later sections. A high-level commander with a well-furnished and stocked Dorm and the maximum 5 shipgirls can reach 9 000 total XP per hour (1 512 000 XP per week) even with cheap food, of which about 6 750 XP per hour is coming from the food at 38.4 oil per hour. ) ( {\displaystyle \min \left(0.05\times {\text{OwnShipMaxHP}},0.025\times {\sqrt {{\text{OwnShipMaxHP}}\times {\text{OtherShipMaxHP}}}}\right)\times \left(1+{\text{OtherShipRamAttackBonus}}\right)\times \left(1-{\text{OwnShipRamDefenseBonus}}\right)}. ) Also it would be preferable for them to not have modernization upgrades since modernization values differ greatly. For example, if 'fire rate' is 2s, rate of fire will be 0.5 waves/second. + 8000 + ( ( 2508 , 96 : " - | | 5 15 | English with FRIENDS S5E15 \"Ross's New Apartment\""? 1 7990 , | 1 !! 1 ( YouTube azur lane high efficiency combat logistics plan . Siren Rally Point: Found in Obscured zones. ) DamagePerTick ) If one or more Flagship class enemy ship(s) is/are present, sinking all of them will count as sinking all remaining non-Flagship enemy ships as well, ending a battle. Steps are stored on a counter. When active, the Lecture Hall can give up to 4 800 total XP per hour at maximum level. 100 MapSurveyValue CriticalModifier FormationBonus MaximumThreatLevel ( High-Efficiency Combat Logistics Plan 135. 1 { Okay High Efficiency Combat Logistic Plan works in event hard mode. + {\displaystyle {\begin{aligned}{\text{ACV}}&={\frac {\text{Aviation}}{100}}\times \left({\dfrac {\text{ShipLevel}}{100}}+0.8\right)\\&\times ({\text{Fighters}}\times 10+{\text{DiveBombers}}\times 6+{\text{TorpedoBombers}}\times 5+{\text{Seaplanes}}\times 4)+{\text{Extra}}\end{aligned}}}. DamageBonus All three main damage types could be affected by various other factors, most notably Ammo (at 0 Ammo, your ships inflict -50% damage), while the several extra damage types will ignore it. ) = Some shells/skills that inflict this debuff do so strictly on enemies with Heavy Armor, which includes Battleships and Battlecruisers. , {\displaystyle 0} 1 198 , Mit | Mit (Gpa, , , , ) 267, Led | Led ? Air Supremacy TotalAlliedAA 58 , 128 : " - 6 !! Fires of different BurnIDs are stackable where they have their own independent timers. The damage for a barrage is calculated the same way as your guns, with weapon coefficient = 100%. The BaseAmbushRate for a fleet is a theoretical value. Radius . . azur lane high efficiency combat logistics plan . 30 , , ! All passives trigger at the beginning of the battle. Do all daily and weekly quests that give . < Campaign (Normal): Chapter 1, Chapter 2, Chapter 3, Chapter 4, Campaign (Normal): Chapter 5, Chapter 6, Chapter 7, Campaign (Hard): Chapter 3, Chapter 4, Chapter 5, Event: All A and B maps; SP1 and SP2 maps, Campaign (Normal): Chapter 10 through Chapter 14, Campaign (Hard): Chapter 8 (Hard) through Chapter 12 (Hard). . 0 CUSTOM ART FOR CUSTOM NEEDS. Objectives Only Explorable and Secured/Safe Zones will count towards Exploration Rewards. Regardless of which control is used, the ships will auto-target and fire at enemy ships within their range. = Reconnaissance (called "Recon" in-game) is a game mechanic part of Encounters in the main Campaign that determines whether or not you'll run into Ambush Fleets or Air Raids during a mission. . Read this wiki page for more information. 1 o Hard Mode rewards Retrofit Blueprints and Core Data. ) Airpower , 10 ! Each calibre/type/load of guns/torpedoes/bombs has a different ArmorModifier depending on the enemy's armor type. (n.b. N BurnCoefficient ( Performance is more critical, since you want to achieve S-rank for maximum drops. # # # 96 , | [ : ] 16 20190919 , | [Eng Sub] By Sunday Baking Korean Popular Lunch Box Cake 20111 , 1 | | Black Books 1 1 | 248 , | , . Daily Raids and PvP Exercises have different victory conditions. Players can help improve their fleets' odds at winning by equipping their fleet ships with Auxiliary equipment, guns, and planes. = 0.75 36 ArmorModifier ) + This would be exactly true if the entire formula was. 100 4146 , 248 : " 1 - | Black Books 1 1 | "? Steps {\displaystyle {\begin{aligned}{\text{FinalDamage}}&=\left[{\text{LoadDamage}}\times {\text{SlotEfficiency}}\times {\frac {100+{\text{AirPower}}\times (1+{\text{StatBonus}})}{100}}+{\text{random}}(\{0,1,2\})\right]\\&\times {\text{ArmorModifier}}\times {\text{LevelAdvantageDamageBonus}}\times (1+{\text{AmmoBuff}}+{\text{DamageBonus}})\times (1+{\text{ACVBonus}})\\&\times (1-{\text{EnemyAirDamageResistance}})\times (1+{\text{EnemyDebuff}})\\&\times \left(1+{\text{CriticalBit}}\times (0.5+{\text{CriticalModifier}})\right)\end{aligned}}}, Aircraft Bombs SkillBonus + When this value is reduced mid-sortie under the required value (ex. ( 947 , 123 : " - | "? 1 11-2: There is a big jump in XP rewarded between 10-4 and 11-1: despite the enemy level only increasing by 2, the XP reward increases by more than a quarter, which means that using a larger fleet in this chapter has a competitive XP per oil ratio with using a 1:1 fleet in an earlier chapter, as well as taking less of your attention. 3548 , 227 . , ) These are shown below: On some missions, you might encounter Ammo Nodes , which restore 3 Ammo to any fleet that runs into it. FinalDamage ( azur lane high efficiency combat logistics plan how to use. 2.2 4 Wisdom Cubes and 2 High-Efficiency Combat Logistics Plans have been sent out as compensation. X gus malzahn record vs alabama; iterate through double pointer c; why does tunein radio keep stopping on alexa; azur lane high efficiency combat logistics plan how to use. ) = 150 Normal bombs(fighter bombs and bomber bombs) can only be dropped one at a time with the cooldown of 0.1s for each bomb types for each aircraft. Reload Cookie information is stored in your browser and performs functions such as recognising you when you return to our website and helping our team to understand which sections of the website you find most interesting and useful. 100 burns). OwnShipMaxHP The ships in your currently selected fleet are shown on the left. 30 , , ! If, "Accuracy vs ship type" skills are any ship skills that affect Accuracy against a specific hull type, such as. AirPower The shell type modifiers are further divided by gun types. + ( This page is currently under construction. 10 reloadtime 0.1 = otherwise. How do you unlock Azur Lane in Clear mode? 1436 , : " - 20 / KBS 2022.02.24."? i EnemyAirDamageResistance 1 In this range they gain a +20% bonus to sortie XP. ( 0 HunterSkill Fighting full fleets of higher-level ships will increase the EXP earned, but note that losing cuts EXP gains in half. 1 ( {\displaystyle {\text{ReloadTime}}={\dfrac {\sum _{i}^{N}{\text{reloadtime}}({\text{Equipment}}_{i})}{\text{NumberOfAAGuns}}}+0.5}, The coverage of AA fire is outlined by the dotted lines surrounding your escort fleet. EnemyDebuff 1 0.25 Operation Siren | Azur Lane Wiki Fandom, Azur Lane General Discussion Thread Page 11 Off Topic, Azur Lane Official on Twitter: Dear Commander, Here is a full , Azur Lane Dear Commander, Here is a full list of the, Amazons Study Hall Daily Questions Megathread (12/22), azur lane high efficiency combat logistics plan, azur lane high efficiency combat logistics plan. 1 Seaplanes {\displaystyle {\begin{aligned}{\text{DamagePerTick}}&=\left({\text{WeaponBaseDamage}}\times {\text{WeaponCoefficient}}\times {\text{SlotEfficiency}}\times {\dfrac {100+{\text{Firepower}}\times (1+{\text{FormationBonus}}+{\text{SkillBonus}})}{100}}\times {\text{BurnCoefficient}}+{\text{BurnDamage}}\right)\\&\times (1+\mathrm {SkillBonus} )\end{aligned}}}. . DiveBombers ( 4 3 Note that a fleet's stats won't contribute to meeting stage stat requirements until at least one ship in both the main and vanguard fleet components of that fleet meet type requirements. + N EvasionRateSkill 248 , | / 1203 , | ? 14982 , 5 | Solo 5, (+..?) O A fire started from a lower level gun will be replaced by a fire started from a higher level gun. SlotEfficiency ) ( 25 + i , , Vs . h SlotEfficiency = ReconValue Progress will still be tracked while they are hidden. L # L # L #Mbcevery1 L Ep.203 , | : [] 29016 , | \U0026 257 , | ? While moving around in the map, sometimes you'll run into random encounters. The eHP in the formula refers to the target's eHP. It's a consumable you get from Operation Siren. AttackerHit i Each Commander level increases the player's softcap by 100 and softcap by 600. Limit Breaking all of your ships in the early stages is a waste of oil. + cooldown AttackerHit Instead, its better to wait to Limit Break. You can take advantage of this and plan your route if needed. Further heals cost Gems. The first "Skill bonus" refers to skills that specifically mention "Increases/Reduces Fire damage". : " - ? "? ooo !"? Ships which have already been sunk before the battle will not count towards this. Intralogistics & Supply Chain Collaboration. LevelAdvantageDamageBonus 100 TotalEvasion WeaponBaseDamage FinalDamageReduction Bing azur lane high efficiency combat logistics plan . Exercises are another form of combat. , ( It seems the main purpose of the vouchers is to buy more High Efficiency Combat Logistics Plans (30 per month). + ( On the rewards screen you can activate the high efficiency combat plan even if it is your first clear. ( One week of doing two of these commissions every day will yield 1 512 000 XP. . However, the Sirens give XP comparable to main story 9-4, which is much more commensurate even before mentioning the drops. . AirPower #AzurLane + Source: twitter.com Date Published: 9/22/2022 View: 1406 Azur Lane - Dear Commander, Here is a full list of the ) [ ]"? , , vs ."? = Strictly Necessary Cookie should be enabled at all times so that we can save your preferences for cookie settings. 2 FinalDamage = . The last two objectives for each zone will be hidden until either they or the first three objectives are completed. . For nodes that have multiple stages, all stages add up to the column value. / , Firepower {\displaystyle {\text{EncounterRate}}={\dfrac {({\text{MapSurveyValue}})\times ({\text{Steps}}-1)}{4\times ({\text{MapSurveyValue}}+{\text{ReconValue}})}}-{\text{EquipmentRate}}+{\text{BaseAmbushRate}}\times (0.05)}.
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